It’s been more than a year since the last one, so it’s once again time for an exquisite corpse’d PuzzleScript game from the Thinky Puzzle Games Discord. Or rather, three games! We were split into three groups with the same seed project to each take the game in our own direction, with the organizer later figuring out how to unify them together.
Or as happened, to not unify them together and instead just release three games.
https://thinkycollective.itch.io/one-too-many
One Too Many is the one I worked on, and you can definitely tell from the difficulty and mechanical flow that this game was made by a lot of different people in a row.
I was the third contributor to this branch, so most of the mechanics didn’t exist when I got the game and as a result my level is fairly vanilla. It’s also the hardest and last such vanilla level in the game, which is something that keeps happening with my contributions to these projects. I’m not doing it on purpose, I swear!
Because everyone has difficulty figuring this one (myself included): if you get to the level with + signs in it, you can press X to spend one to wait one turn. This is also by far the most difficult puzzle in any of the three games, so don’t feel bad about not being able to solve it even knowing the new mechanic.
https://thinkycollective.itch.io/life-of-the-zip-bird
Life of the Zip Bird is easily the best game of the three, so if you only play one, it should be this one haha. Best flow, mechanical development, and theming.
https://thinkycollective.itch.io/theodoor
Theodoor is the easiest game of the three, but also half of the puzzles rely on baffling multi-object interactions that are probably difficult to figure out without just doing weird things and seeing how it breaks the object model, so it’s a different kinda experience.
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