I’m working on a massive post, so here’s some filler:
It’s really not that hard, providing you can survive a while to get things moving (which isn’t a problem, since Dawndus is pretty lenient, physics-wise). If you can connect every single column into one block and launch while most of the screen is entirely filled with Meteos, it’ll launch between 80-100 and come back down. If the Meteos are falling so fast that the screen is refilled by the time the block lands, you can keep the chain going, and going, and going.
For those interested, the chain indicator stops at x99 and the in-game Meteos counter stops at 9999, although the end of game tally shows the full amount launched. You don’t even need to get CLOSE to 9,999,999 points to end with it as your final score; I died with about 1.8 million points, but the chain bonus was so gargantuan that it pumped up the score all the way up. Good times.
{ 5 } Comments
Holy Shit! You played for over 15 hours and reached 10 million points? That’s in-fucking-credible! I bow to your Meteos superiority.
That’s 15 minutes, actually. I don’t know why it uses a colon as the separator for the decimal portion of the seconds. :\
Well, that just shows how long it’s been since I’ve last played this game. Hehehe. I got all of the endings and unlocked nearly everything, but I can’t say I’ve come close to mastering the game. I believe you have.
Pffff. Any game with a combo multiplier, CHz just wins at, automatically. It went something like this…
I remember it like it was yesterday.
This is a late reply, but Colin, your story isn’t quite true. I still beat him at both games.
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