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	<title>Textual Pornography &#187; reflexive</title>
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	<description>denuding words in the name of science</description>
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		<title>Unique Moves</title>
		<link>http://porn.quiteajolt.com/2010/04/03/unique-moves/</link>
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		<pubDate>Sun, 04 Apr 2010 07:39:41 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<description><![CDATA[I&#8217;ve been knocking a game idea around in my head for a little while: a maze game where you can move any number of squares in a straight line, but once you move by a specific number of squares, you can&#8217;t move by that exact number again. I thought it was a pretty interesting idea, [...]]]></description>
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		<title>Guide</title>
		<link>http://porn.quiteajolt.com/2010/01/23/guide/</link>
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		<pubDate>Sun, 24 Jan 2010 07:36:57 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<guid isPermaLink="false">http://porn.quiteajolt.com/?p=228</guid>
		<description><![CDATA[There&#8217;s this one guy on the internet named Peter Hosey who recently started a blog feature called &#8220;Ship-It Saturday,&#8221; where he&#8217;s posting projects that are basically done save for maybe one or two niggling things, in the interest of just getting them done I mean seriously come on. I&#8217;ve been thinking about it since he [...]]]></description>
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		<title>VGM composers works lists</title>
		<link>http://porn.quiteajolt.com/2009/12/08/vgm-composers-works-lists/</link>
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		<pubDate>Tue, 08 Dec 2009 11:53:50 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<description><![CDATA[Ages ago, for the VG Frequency blog, I wrote a series of posts spotlighting some lesser known composers of video game music whose works I greatly enjoy. Each of these posts contained a list of the games they&#8217;d composed music for, just as a flat text file. Since writing those posts, I&#8217;ve become really unhappy [...]]]></description>
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		<title>small update</title>
		<link>http://porn.quiteajolt.com/2008/12/16/small-update/</link>
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		<pubDate>Tue, 16 Dec 2008 11:40:25 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<guid isPermaLink="false">http://porn.quiteajolt.com/?p=148</guid>
		<description><![CDATA[This blog now has a profile page. For the first time since its registration three years ago, quiteajolt.com has content. Also, Interjacent Porphyry has been back in business for a couple of months, but I forgot to make a post announcing it.]]></description>
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		<title>Borogoves</title>
		<link>http://porn.quiteajolt.com/2008/04/06/borogoves/</link>
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		<pubDate>Sun, 06 Apr 2008 13:26:57 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<guid isPermaLink="false">http://porn.quiteajolt.com/?p=45</guid>
		<description><![CDATA[Went through the old posts and spruced everything up so that they at least look no worse than they did in the old theme, I think. Had an oddity with my image styling with Safari 3 and rows of thumbnails, like in this post, where the images load fine the first time, but after the [...]]]></description>
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		<title>Shades</title>
		<link>http://porn.quiteajolt.com/2008/04/05/shades/</link>
		<comments>http://porn.quiteajolt.com/2008/04/05/shades/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 13:14:35 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<guid isPermaLink="false">http://porn.quiteajolt.com/?p=44</guid>
		<description><![CDATA[I&#8217;ve decided to go with Barthelme as the new theme. Haven&#8217;t really made any structural changes to it, but then again, my previous theme was just a thin coating over Kubrick, so I&#8217;m not exactly forging new ground here on the frontier of using canned themes. Barthelme was one of the only themes I found [...]]]></description>
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		<title>First of many</title>
		<link>http://porn.quiteajolt.com/2008/04/03/first-of-many/</link>
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		<pubDate>Thu, 03 Apr 2008 08:43:15 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<guid isPermaLink="false">http://porn.quiteajolt.com/?p=43</guid>
		<description><![CDATA[Well, it&#8217;s been less than a month since my last post, so there&#8217;s some definite progress on the regularity front. Tonight I updated WordPress to version 2.5, which of course is not particularly notable for any reason, but I did so by checking out the 2.5 tag using svn instead of following one of the [...]]]></description>
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		<title>&#8220;Boredom, lack of productivity, and unambiguous newspaper headlines&#8221;</title>
		<link>http://porn.quiteajolt.com/2006/08/14/boredom-lack-of-productivity-and-unambiguous-newspaper-headlines/</link>
		<comments>http://porn.quiteajolt.com/2006/08/14/boredom-lack-of-productivity-and-unambiguous-newspaper-headlines/#comments</comments>
		<pubDate>Mon, 14 Aug 2006 10:10:13 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<guid isPermaLink="false">http://porn.quiteajolt.com/?p=28</guid>
		<description><![CDATA[&#8220;Reasons for the dearth of recent updates.&#8221; I&#8217;m back to college next week, so maybe things&#8217;ll pick up then.]]></description>
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		<title>Introducing the Summer of PMS</title>
		<link>http://porn.quiteajolt.com/2006/05/13/introducing-the-summer-of-pms/</link>
		<comments>http://porn.quiteajolt.com/2006/05/13/introducing-the-summer-of-pms/#comments</comments>
		<pubDate>Sat, 13 May 2006 09:16:34 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<guid isPermaLink="false">http://porn.quiteajolt.com/?p=19</guid>
		<description><![CDATA[Summer of Code is a very interesting, very neat program run by Google. Basically, it&#8217;s like a virtual internship with an open-source &#8220;company&#8221;; you essentially become a developer for an open-source project for the summer, implementing a project for which you submitted an application. Of course, it wouldn&#8217;t be an internship without pay: $4500 for [...]]]></description>
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		<title>Violation of Conservation of Mass</title>
		<link>http://porn.quiteajolt.com/2005/11/21/violation-of-conservation-of-mass/</link>
		<comments>http://porn.quiteajolt.com/2005/11/21/violation-of-conservation-of-mass/#comments</comments>
		<pubDate>Mon, 21 Nov 2005 10:40:55 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
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		<guid isPermaLink="false">http://porn.quiteajolt.com/?p=2</guid>
		<description><![CDATA[There's a chance I could create worthwhile content out of the dark, dreary bowels of nothingness.]]></description>
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